As you may already know, I was lucky enough to catch an interview with Dean Razavi of Vidar, on behalf of kick-ass video gaming site, Gaming Rebellion. My initial interview was featured on the Vidar Kickstarter, went viral on Reddit, and has gotten thousands of hits in the last day and a half! Why? Because Vidar, the RPG Puzzler where everyone dies, is exactly the kind of game die-hard RPG fans have been craving since childhood!
This is not a second interview, this is an update and a means of added incentive. Vidar has been fully funded, and with just 40 hours left on the clock has the chance to meet some lovely stretch goals!
When I interviewed the developer, my first 5 questions anticipated that Vidar would exceed its goal. But as I asked what stretch goals Razavi was going to offer if the game exceeded its (relatively small) 18,000 dollar goal, he seemed hesitant,”At the outset I had some stretch goals up my sleeve, but now it looks like funding is going to be a photo-finish. If we make it, it’ll be just”.
That was Razavi, an extremely humble man, responding to the to the prospect of a stretch goal! I KNOW, but ain’t it always true that the best don’t see their own genius? Luckily, he’s not a pessimist, and he went into detail on two key facets that could really elevate this already breathtaking concept.
Stretch Goal $19,000:
Some goals are simply practical, such as the introduction of a New Game+ feature:
Stretch Goal $23,000:
Other more expensive goals Razavi had in mind aren’t as pragmatic as a New Game+, but elevate Vidar to a more sophisticated standing compared to other indie titles currently on the market:
If you’re interested in helping Vidar be the best experience it can be, there is still time to donate to the Kickstarter and meet the Stretch Goals! While you’re at it, please take a look at my Gaming Rebellion interview with Razavi, and my coverage of this Kickstarter over on Another Castle!