Saints Row Movie Murmurs


This story has been murmured all across the gaming world for years. In an interview withGamasutra dating back to November 12, 2010, Brian Farrel the CEO of former game developer THQ stated that a Saints Row movie should be released around the same time the next game installment hit shelves. Well, that time has come and gone, THQ has since gone under, Saints Row IV is set to drop in August, and rumors of this endeavor are still heating the room. Even rapper 50 Cent had expressed interest in developing a screenplay for a Saints Row film, but ever since THQ declared bankruptcy just one month following the Gamasutra interview, no other words on this particular collaboration have resurfaced.

It’s been a long road since 2010 and a lot of things have changed. Deep Silver, a subdivision of Koch Media, currently own the rights to Saints Row. Interestingly, Koch Media has a history of film production in Europe and has partnered with Hollywood to release films like Before the Devil Knows You’re Dead and Moon among others in the past. In 2011, the company also has sold the film rights to the Dead Island to Lionsgate, another Deep Silver title. Compound that resume alongside 2013′s interest in zany live-action blockbusters such as G.I. Joe and surreal comedies such as Scary Movie, it’s no wonder why the notion is still very much alive. If there was ever a time for this project to come to fruition, it’s now!


That’ll teach you not to dress like a gay Gene Simmons! 

On one hand I wonder how this campy-gangsta style story would fare with the pressure of making a big-hollywood-dollar returns. Yet on the other, fight sequences featuring  thugs getting wacked with phallic objects in 3D could be the gimmick movie-goers are looking for. Perhaps Saints Row could be a summer sleeper hit, or best-case-scenario, an enjoyable twist on the traditional ‘midnight movie’ genre.

Klemens Kundratitz, Koch Media’s CEO has confirmed yesterday in an interview with VentureBeat, that he is considering pushing for a Saints Row movie, and went on to add,

“If a company can deliver that transmedia experience, we are probably one of the few that have the ambition and ability to deliver that.”

Traditionally video games turned movies are bad. Some accidentally tread the so-bad-it’s-good  path, while most aren’t worth the price of the ticket. However, when taken into the context of a Saints Row title (which barely takes itself seriously) I’d think the transition to a movie would be much easier than something as earnest as Mass Effect which has also indulged movie rumors in the past, or Resident Evil which when transitioned to film balances between incidental camp and just plain sucking.

I turn the argument towards you, the fans; Is this a smart move on behalf of any major movie production house to take on a Saints Row title? What do you think?

If you liked this, check me out over at Gamesoul, or see my work over atAnotherCastle 

Spotted on: VentureBeatG4tv,

3 thoughts on “Saints Row Movie Murmurs

  1. I dunno — Saints Row 3 was a bit of a disappointment. They really had something with 2 when they went down a slightly surreal path to distinguish themselves from GTA, but in 3 the humor was too marketing driven and forced. Playing SR2 with a friend in co-op often resulted in hitting the pause button until we could stop laughing and compose ourselves, in 3 I barely even cracked a smile . . . I guess some people got alot of mileage out of dildosabers, but I liked the over-the-top supporting characters and situations in 2 better.

    3 could’ve been awesome if they went the route of glamorizing the Saints to the point where every wannabe came out of the woodwork and you had to rebuild the empire with soccer moms, cheerleaders and nerds wanting to be ‘gangsta’. The gameplay was more polished, but it just wasn’t as fun of an experience overall. The movie ship might have sailed by this point.

    • I totally understand where you’re coming from. Personally, I’m not a big fan of Saints Row in general, but I am very familiar with the franchise and have played them all (mostly through multiplayer admittedly). But I don’t think the ship has sailed by any means because like the direction or not it’s popularity has grown immensely. I think comparing it to GTA is an insult to GTA, and selling SR short because it plays with the concept but goes another way.

      Yeah, the dildosabers are a bit much, but it’s their gimmick which makes it easy for the more mainstream audience to pour money into it. Unfortunately the mainstream is what makes a real hit out of a game with the astronomical numbers these companies want to turn. Apparently Tomb Raider didn’t move enough units…. are they fucking kidding me?!

      And whenever there is a crossover from a popular game –no matter how much the game/movie begins to suck– there is still a built in audience. Add a big named star like The Rock and you’ve doubled or tripled that number. No matter how much the RE movies suck… I still see them every time (in 3D -__- ). By all means it won’t be an Avengers, but I think it could gross enough to make a sequel (especially if they sell it in 3D).

      • You’ve got a point about the built-in audience and yeah, I go see the RE movies, too. If I felt guilty about any sort of pleasure, it’d be that one . . .

        I think the biggest reason a Saint’s movie — or at least one out of Hollywood getting a theatrical release — isnt going to happen is the current political climate — look how fast the NRA was willing to throw video games under the bus to save face not to long ago. G.I. Joe might be able to get away with being a big, dumb, gun-heavy movie, but it’s also not based on an M-rated game. Some of the more savvy gun control proponents might see going after games as a consolation prize, if they can’t get what they really want across the board, at least they can get something off the table or curbed. (And that’s not taking sides on that particular debate in any way.)

        That’s probably why Rockstar never bothered with a GTA film, because it’s not like the film is going to boost the game’s profile or sales — it’ll just give those who see fit to attack it a reason to put it under the microscope in the wider media. (And said wider media isn’t going to actually sit down and play the game to really report fairly on it, but they might watch a two hour film and draw conclusions from that, even if they’re not true.)

        You’ve got a point, too, with the astronomical numbers, which frankly, at this point, they’ve set the bar so high it’s all but impossible to hit. The gaming industry likes to play at being Hollywood with the way they market a product that isn’t comparable — a Hollywood studio can spend a considerable amount on a film, both in production and promotion, and recoup that on several levels — theatrical release, home video, foreign distribution, broadcast rights, and films have a much longer relevant shelf life.

        Games, they spend a mint promoting them as if they’re going to have this huge casual audience that’s going to plunk down $60 like they’d spend $6 on a movie ticket on a slow weekend afternoon, when that extra promotion wasn’t really needed — those who follow the gaming culture knew about Tomb Raider and didn’t need TV spots and theatrical trailers — and a game’s got what, maybe six months before it’s in the bargain bin and left behind for the next thing.

        Outdated business model and the faulty math is really catching up to them, month by month.

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